{
  "id": "DRAMATIC_SHAPE",
  "name": "Dramatic Shape Voxel Mod",
  "version": "1.5.4",
  "api": 2,
  "entry": "main.lua",
  "profile": "content",
  "category": "GRAPHICS",
  "game_version": "0.0.0-dev || >=0.1.37 <2.0.0",
  "priority": 100,
  "dependencies": [],
  "optional_dependencies": [],
  "conflicts": [],
  "permissions": [
    "engine_internals"
  ],
  "affects_link": false,
  "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
  "github": "DramaticShape/DramaticShapeVoxelMod"
}
