# ANIMAL WELL update 1.0.10, SDK 20.5.7. Plays on the Mac and iPhone.
# All assets, including 46 BNSH shaders, are embedded in main; the program has no RomFS.
# The standard host and rewriter run this build without game-specific fixes.

# ---- Identity ----
title_id	010020D01AD24000
program_id	010020D01AD24000

# ---- App ----
name	ANIMAL WELL
ipa	AnimalWell.ipa
app_category	public.app-category.adventure-games

# ---- Versions ----
build	v655360	1.0.10	main=6a6ec42ffb98642a11f17a0d5e23c702	sdk=112ea664a8df622911758ef8abc94802
package	v655360
shader_versions	v655360

# ---- Files ----
# every module main imports from
modules	main sdk
# Empty marker: nx_extract creates an empty RomFS directory for a program without a data section.
romfs_marker	
zip_store	.metallib

# ---- Memory ----
# main sets a heap of at most the pool − 64 MB − 536 MB of bss (counted as used memory): a 2816 MB heap region
mem_reserve	0xe0000000
mem_alias	0x10000000
mem_stack	0x10000000
app_pool	0xCD500000
# the NPDM declares 0 MB of system resource: IsVirtualAddressMemoryEnabled is false, as on Horizon (Big Brain Academy: Brain vs. Brain sets a heap only then)
sys_resource	0x0

# ---- Controls ----
pad_layout	simple

# ---- Shader split ----
shader_groups	/=romfs
shader_note	ANIMAL WELL shaders
